gamedesign2008

 

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Computer Game Design 2008

Summer Study at Penn State - Course Wiki

 

 

Serious Games are:

Games that educate, inform, or persuade.

Games that address important social, societal, or other issues.

 

Project 2: Design and build a serious game.

 

SERIOUS GAME SHOWCASE! 

Click here to view screenshots of the games!

Choose a game below and click "Run..." to play it!

  • Play Life's Challenges - a game that trains people to avoid drugs, weapons, gangs, etc. and to focus on school and extracurriculars.  Created by Chris H.
  • Play Crime Doesn't Pay - a game that explores the consequences of crime.  Created by Tom F.
  • Play Trash Pickup - a game about trash and its impact on the environment.  Created by Brian G.
  • Play Space Fighter - a shooter featuring power ups and upgrades [Winner of best overall game].  Also created by Brian G.
  • Play Don't Get a Virus - a game in which you try to avoid getting a virus.  Created by Gavin R.
  • Play Avoid the Drug - a game to demonstrate that drugs are nothing but trouble.  Created by Eugenio S.
  • Play Don't Do It! - a game about peer pressure.  Created by Michelle W.
  • Play The Great Chase - this game helps raise awareness of the problem of cigarette smoking.  It lets the players know the risks of starting and to keep smoking.  Created by Brian D.
  • Play Recycling: The Game - this game is about recycling.  Created by Ron A.
  • Play I am Hungry - this game is about fast food, generally saying not to eat it because it's bad for you.  Created by Sean L.
  • Play Obesity Epidemic - this game is about obesity.  Created by Ken K. 
  • Play Food Choices - a game about the consequences of our diet and food choices.  Created by Kyle Y.
  • Play Bear Hero - an action game in which the bear must save the world.  Created by Ethan C.
  • Play The Sperm Game - a game educating people about the reality of teen pregnancy.  Created by Taylor Z.
  • Play Poverty Game - a game created by Andrew C.

 

Project 1:  Design, build, and evaluate board games

 

 

Four Game Prototypes:  Sorceror's Castle, Omicron, Conquest, and Dare

Click here to view photos of the game design process.

 

   

 

 

Daily Summaries

  • Day One:  Introductions.  Two Truths and a Lie.  What is a Game? Why are Games Different? Games vs. Books vs. Movies.  Essential Game Elements.  Pre-Questionnaire.  Game Analysis Activity.
  • Day Two: Surprising Facts About Gamers.  Board Game Design Principles.  Game Design Activity.  Board Game Presentations. Class Voting Game.
  • Day Three: Board Game Design - Designing and Building Prototypes.
  • Day Four: Playtest, Evaluation, and Analysis of Games.  Game Maker 7 Tutorial - Flying Maze Game
  • Day Five: Kongregate Game Analysis.  Mapping of Values in Games.  Game Maker 7 Tutorial 2 - Gravity and Jumping, Random Movement, Enemies.  Practice Time.
  • Day Six: Game Maker Tutorial 3 - Space Invaders-Type Shooter Tutorials.  Practice Time.
  • Day Seven: Game Maker Quiz. Narrative in Games. Story Arcs.  Timelines. Designing Games with Narrative.
  • Day Eight: Serious Games, Games for Change, Games for Good.  Playing and Analyzing Serious Games.  Values at Play Group Workshop.  Design and Development of Your Own Serious Game.
  • Day Nine: Serious Game Design and Development Time.
  • Day Ten: Review.  GAME SHOWCASE (Playtest and Evaluation of Games).  Final Questionnaire.  Class Evaluation.

 

Handouts

 

Links to Class Weblogs

 

Links for Examples of Games

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